Arduboy Cloud began as an ambitious thought experiment: what if you could take the entire Arduboy development workflow from writing your first line of C++ to flashing a finished game onto real hardware and put it entirely in a web browser?
What started as a compiler wrapper grew into something far bigger: a full-featured IDE with syntax-aware editing, a cycle-accurate emulator running in WebAssembly, a suite of creative tools for graphics and music, deep integration with the FX flash cart ecosystem, and direct hardware communication over Web Serial.
This project is built on the shoulders of an incredible open-source community: the Arduboy community, the Arduino ecosystem, and dozens of brilliant libraries and tools that made this possible. Every tool on this page exists because someone, somewhere, decided to share their work with the world.
Whether you're a seasoned Arduboy developer looking for a faster workflow, or a curious newcomer who just wants to make a tiny game on a tiny screen — welcome. You're in the right place. Let's build something wonderful.